Guidelines for 3D Objects

Here you can find guidelines for uploading your objects

  • Polycount and Mesh Requirements:

    • Target a polygon count between 6,000 and 10,000 polygons.

    • Support both tris and quads; avoid N-gons.

  • Animation Guidelines:

    • Use Non-Linear Animation (NLA) tracks to manage multiple animations on a single model.

  • Modelling Techniques:

    • SUB-D Modelling: Best for simple, symmetrical forms.

    • Sculpting with Retopology: Ideal for complex, organic shapes; sculpt first, then retopologize.

  • UV Mapping and Texture Guidelines:

    • Ensure symmetrical UV layouts and use overlapping UVs for symmetrical parts.

    • Start with PNG textures at 4096x4096 pixels; export as JPEG with up to 75% compression.

  • Model Compatibility:

    • Avoid applying colour attributes during creation to ensure import compatibility.

  • Rigging Guidelines:

    • Use 3 to 5 or more bones, depending on animation complexity.

  • Exporting in Blender:

    • When exporting, ensure only objects in the main scene are selected.

  • Wing Creation Process:

    • Create the mesh based on wing contours, add thickness, and use lattice tools for curvature.

  • Finalizing the Model:

    • Create multiple UV maps and materials, then duplicate the model and consolidate UVs before baking textures.

  • Texture Creation and Refinement:

    • Use tools like Substance Painter and Photoshop for both transferred and hand-drawn textures.

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